House rules for Greyveil

House Rules

 * Druids are a banned class from games that begin in Carthage as many of their spells and abilities are overpowered and game breaking (Ex: Shape Stone, Speak with Animals, Shapeshift, Call lightning, animal companion, etc) In order to balance this, any games that begin in Sargoth are disallowed from using Paladins


 * Weight isn't a factor that is any fun for a party to manage, every PC in Carthage is concerted to have a light load, unless they are carrying an unreasonable amount of equipment. (6 sets of plate armor, 53 longswords, etc.) It is up to DM discretion on what is concerted to be 'Unreasonable'
 * Any spells with less than 10gp in component cost are concerted to have no cost.

List of Approved Feats (Custom or otherwise)
Selfless healer: Requirement(s): None (Custom) When healing allies during combat in any way multiply the healing done by x1.5, self-healing is reduced to half in combat. You also gain advantage on Medicine checks on characters other than yourself, however, you receive disadvantage on Medicine Checks regarding your health.

Shifted Familiar: Requirement(s): Must be able to cast 1st level spells from any class. (Custom): You learn the Conjure Familiar spell in addition to your known spells if not already known. Additionally this feat allows you to choose a familiar not normally available. Any tiny sized creature is eligible for your familiar. This must be approved by your DM before choosing.

List of suggested, but not of yet approved feats
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