The New World

The New World was discovered at the end of the Age of Peace, and upon it's discovery started in many scholars opinions The Age of Steam.

The discovery was made by a Wizard who was challenged to circumnavigate the globe. The Wizards spells stopped working, as he passed a mysterious black monolith in the middle of the sea. Luckily the Wizard had many experienced Sailors with him, and managed to find landfall in The New World.

Upon his return to Carthage, word spread of a land that magic could not change, and many people quickly flocked to The New world.

Technological Advancements
Without magic to fuel the desires of the people they turned toward technology in order to improve their lives. After a time, steam power was created, and Firearms followed quickly there after. Between the large number of Dwarves and Gnomes that populated the Capital New Hope, technology quickly blossomed. However, the people who remained in Carthage remain unimpressed as they still hold the view that Magic is the true way of life.

Anti-Magic Zone
Across a large swath of countryside the mysterious Zone is marked by large Black Monoliths, any and all forms of magic in the zone are nullified including but not limited to: Arcane, Divine, Psionics, Ki, Supernatural, and Mystical powers.

Any living creature with a magical effect effecting them when they enter the zone suppresses the effect. But does not destroy it. Polymorph effects are permanent until the person effected leaves the zone. Any duration based abilities are put on a pause timer, IE: Light spell, until the zone is left again. Summoned creatures return to the location they were summoned from, and all inherently magical Racial abilities are disabled.

Other Information

 * Morium
 * Notable Locations